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7th Sea Products
Knights
and Musketeers
All for one and one for all!
SKU #8559
SRP $24.95
FORMAT: 96 pages, B/W, Perfect bound
In days gone by, brave knights protected the innocent, battling the
forces of evil with mighty weapons and chivalric code. Those days are
gone... but there are still men and women who carry on that noble
tradition. Don the tabard of the Musketeers and learn what it means to
fight alongside them. The dark and the wicked shall fear your blade, for
none serve justice so fiercely as the Musketeers.
- Details and rules for numerous bands of Musketeers - from the
defunct Montaigne guard to the fearless Knights of Elaine - as well as
their dark antitheses, the Black Tabards.
- New skills and background information, suitable for use in any
campaign.
- Completely compatible with both the d20 system and 7th Sea's
classic roll-and-keep rules.

The
Sidhe Book of Nightmares
SKU# 8558
SRP $24.95
1-59472-007-X
FORMAT: 96 pages, B/W, Perfect bound
Don't be afraid of the dark… be afraid of what hides within it.
For countless millennia, the alien Sidhe have lurked in the corners of
our vision… enchanting the unwary with dark magic and tempting the
foolish with empty promises of wealth and glory. Théans have rightly
learned to fear their cold beauty. But some things are so terrible as to
frighten even them. Now, learn the secrets of the mysterious Goodly
Folke… and face the unspeakable horror of their outcast cousins. Sidhe
and the Book of Nightmares contains everything you need to face the
Goodly Folke and come away with your soul intact.
- Numerous Sidhe creatures for use in any campaign… from the
heartless nobles of the Seelie court to the fantastic nightmares of
the Unseelie Host.
- A thorough description of Sidhe life and culture, plus background
on their timeless kingdom of Bryn Bresail.
- Expanded rules for playing Sidhe characters.
- Completely compatible with both the d20 system and 7th Sea's
classic roll-and-keep rules.
Reviews
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United
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Ships
and Sea Battles
"Port side cannons, fire at will!"
RELEASES: Monday, August 25
SKU #8557
SRP $24.95
FORMAT: 96 pages, B/W, Perfect bound
"Port side cannons, fire at will!"
The seas of Théah are home to dangerous men… almost as dangerous as the
vessels they sail. Now, learn about the mighty ships that ply the waves,
seeking plunder for their crews and hunting the enemies of their
nations. Deck maps, mass naval rules, guidelines for campaigns set
entirely on board ship, and more! Learn the details behind Théah's most
thrilling sea battles, and find out how to bring similar conflicts to
your campaign. On the open waves, your ship is the only thing between
you and a watery grave. Ships and Sea Battles keeps your characters
afloat.
- Maps, diagrams, and countless details covering a wide variety of
ships and vessels.
- Expanded rules for cannons, mass naval combat, and magic onboard
ship.
- Completely compatible with both the d20 system and 7th Sea's
classic roll-and-keep rules
Reviews
RPG
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Cathay:
Jewel of the East
SKU #: 8556
ISBN #: 1-887953-86-8
Release: June, 2003
(144 pages, softbound)
Travel beyond the Firewall… to a land of mystery and magic unlike
anything else in the fabled lands of Théah.
At long last, the most mysterious of Théah's nations is revealed! For
thousands of years, the hidden kingdom of Cathay has remained isolated
behind a towering wall of flame. From the golden palace of the Celestial
Empress to the fearsome Treasure Fleet that rules the eastern seas, no
mystery shall remain hidden to those daring enough to venture forth.
Keep your weapons - and your wits - sharp, for the ways of the East are
now open!
Comprehensive details on the ancient Imperial Kingdom of Cathay: her
past, her people and the astounding beings that claim her as their home.
- Rules for Cathayan characters as well as new magic and fighting
schools - suitable for use in Théah or any swashbuckling campaign.
- Adventure hooks, new skills, thorough campaign outlines and more!
- Completely compatible with both the d20 system and 7th Sea's
classic roll-and-keep rules
Reviews
RPG United
Excerpts from Cathay: Jewel of the East:
By nature, men are nearly alike; by practice, they get to be wide
apart.
-- Master Kung, Lun Yu
… Western Théans may not be prepared for the kind of social
interaction they will encounter in Xian Bei. When approaching a ger,
your guide will call to the host to curb the dog. This is not an insult
but rather is good practice as most Xian Bei have trained their sturdy
lieh chien to be very suspicious of strangers. …When a Xian Bei
asks how you are, always respond initially that things are going well.
Wait until later in the conversation to share details about ill health
or misfortune.
…Huan Shu (“Illusion”) magic is an ability to focus qi
into physical expressions, so it is rare for this to be found in someone
who is not also a dedicated martial artist or a monk. Those who practice
this magic are so graceful that when they leap they seem to have the
ability to levitate, walk up walls, or balance on the tops of bamboo
plants.
…The shores of the Corridors of Flame are the source of bao yu
or abalone pearls prized for their rich blue-green-purple iridescence
and conch pearls, which come in all shades of pink and red. The shells
of these mollusks are jewels in themselves, used for small carvings and
as inlay in furniture. Rarest of all pearls are the flame colored pearls
found only in the marketplace of Shegar in Khimal. No one knows what
creature produces these beauties, which glow like a live coal in the
sunlight. Flame-pearl merchants are evasive about their origin but rumor
has it that they are actually magically solidified fire from the
Corridors of Flame.
…Hua Shao Ren Te combines a variety of sword attacks for
offense with soft martial arts moves for defense. The sword used by this
School is the jian, a straight double-bladed weapon of great
flexibility, associated with nobles and scholars. Students practice
their moves in slow motion, observing their positions carefully to weed
out imperfections in their technique. In fact, the only full-speed
experience many practitioners get in using their style comes during
actual combat, so some have trouble adjusting to the quickened tempo.
It is difficult to deal with him who will stuff
himself with food the whole day without applying his mind to anything
good. Are there not liu po* and wei qi players? To be one of these would
still be better than doing nothing at all.
-- Master Kung, Lun Yu
(*refers to players of liu po, a popular dice game)

Strongholds
and Hideouts
SKU #: 8555
SRP: $24.95
Release: April, 2003
The terror of a thousand midnights is somewhere in that castle. All
you have to do is find him...
No swashbuckling hero would be complete without a secret hideout to
keep him safe from his enemies... and no ruthless villain would go
through life without an imposing fortress from which to work his twisted
will. Now those thrilling locales are yours to explore! Fortresses and
Hideouts contains a plethora of exciting Théan locations suitable for
campaign settings, dungeon crawls, or adventure seats in any campaign.
From the dark forests of Ussura to the dungeons of Villanova, Fortresses
and Hideouts has the real estate you're looking for! Fully compatible
"hybrid" rules, suitable for BOTH d20 System play and 7th Sea's classic
roll-and-keep system. (96 pages, softbound)
Reviews
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Gameplay News

Explorer's
Society
SKU #: 8554
ISBN #: 1-887953-84-1
SRP: $24.95
Release: February, 2003
Somewhere out there, countless mysteries lie waiting to be
discovered. Do you have the courage to find them?
At last, the eagerly anticipated guide to the Explorer's Society is
here! From the depths of ancient ruins to the far reaches of the sea,
the Explorers seek out all that which is hidden. They brave untold
dangers - Syrneth traps, fearsome monsters, and horrors unheard - to
uncover the mysteries of their world. Join their ranks... and learn what
wonders lie beyond the horizon. Includes complete details on Theah's
most prominent secret society: history, organization, and modus
operandi, as well as rules for running Explorer campaigns in any gaming
world. Fully compatible "hybrid" rules, suitable for BOTH d20 System
play and 7th Sea's classic roll-and-keep system. (96 pages, softbound)
Reviews
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RPG
United
Gameplay News

Islands
of Gold: The Midnight Archipelago
SKU #: 8553
SRP: $24.95
Release: December, 2002
Somewhere beyond the sea, a new world awaits...
At the far end of Thean civilization lies the Midnight Archipelago - a
tropical island chain on the edge of the Great Western Ocean. There,
brave explorers chart the lost ruins of alien civilizations, pirates
carve personal empires in blood and gold, and hidden jungles hold
monstrous beings unseen since the dawn of man. Come venture to the
furthest reaches of unknown seas... and see what thrilling adventures
await. Includes a complete history and description of the Midnight
Archipelago, as well as specific entries on numerous different islands -
each one teeming with adventure and suitable for use in any campaign.
Fully compatible "hybrid" rules, suitable for BOTH d20 System play and
7th Sea's classic roll-and-keep system. (96 pages, softbound)
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Swashbuckling
Arcana
SKU #: 8552
SRP: $24.95
Release: October, 2002
Power flows through the blood.
Thean sorcerers gain their magic through ancient bloodlines,
inherited from distant ancestors who struck a terrible bargain for
power. But theirs is not the only mystic power in Theah. Alchemists
conduct their experiments in lonely towers while druids and shamans draw
from the strength of the human soul. From dark monsters hidden in the
shadows to forgotten artifacts of the extinct Syrneth, magic is all
around. You just have to know where to look. Includes rules for new
magic systems, including new prestige classes, new information on the
Sidhe and on the mysterious Syrneth, and an extensive description of
magical artifacts and locales, suitable for any fantasy campaign. (96
pages, softbound)
Reviews
d20 Magazine Rack.com
RPG
United
Gameplay News

Heroes,
Villains & Monsters
SKU #: 8551
SRP: $24.95
Release: August, 2002
The corners of Théah hold dangers you can scarcely fathom.
Heroes, Villains, and Monsters contains a plethora of new threats
and dangers for your swashbuckling campaign. Some wear human faces, such
as the sinister Prince Villanova and the dreaded Captain Reis. Others
are monsters with no earthly origin: the man-eating sirens, the horrible
Schattenmann, and the inhuman Sidhe. Now, uncover their darkest
secrets... and learn about the brave men and women who stand against
them. (96 pages, softbound)

Swashbuckling
Adventures
SKU #: 8550
SRP: $34.95
Release: June, 2002
Swashbuckling Adventures brings daring highwaymen, fearsome pirates, and
courageous duelists to the d20 System. Designed to work in any campaign,
Swashbuckling Adventures features the award-winning setting of 7th Sea,
the World of Theah. Everything needed for players and game masters to
get started has been included. Features dozens of new character and
prestige classes as well as new combat options, rules for dueling, a
system for high seas battles, and more! Swashbuckling Adventures will be
the definitive book for the swashbuckling genre in the d20 System.
Reviews
RPG
United

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