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Feature Character : Gerard Dubert, A Quiet Little Man
Little is known about Gerard’s life before he joined Die
Kreuzritter. He is the sort of man who seems willing to leave his past
life behind with little regret for the loss and in fact he has served as
an example to his fellow members of the society. He has served the Order
as town guardian for both Göttkirchen and Altamira as well as a Vigilant
in the wilds of Ussura, the Midnight Archipelago, and the Vodacce
mainland.
When he was first recruited, Gerard was living in Göttkirchen as
Michel du Paix. Michel drew the attention of the Order after a series of
actions that involved hunting down and killing a group of young noblemen
who were torturing and killing peasants of the region for sport and then
hiding behind their titles to escape punishment. Young Michel leapt at
the offer to join a group interested in bringing the miscreants to
justice. He smiled coldly at the offer from his contact to help arranged
his own “death” and said, “It is not a difficult thing to kill a man
everyone wishes to be rid of anyway.” Upon being reborn as “Gerard
Dubert,” he asked to be granted duties that alternated between serving
as a protector in cities with tours of isolation in the wild areas of
Théah.
Gerard has created a small niche in the Order for himself by proving
himself to be most adept at helping recruits “end” their previous lives
convincingly. To assist his brothers and sisters “pass over” to their
new lives, he has burned several to death in their homes, hanged a few,
stabbed some others, drowned two more, shot one in front of 30
witnesses, and even managed to execute one on “Le Coiffeur.” The
creative and convincing manner he uses to complete these deaths has
allowed the recruits to join the Order with minimal investigation or
suspicion. When a high-profile recruit is approached, Gerard is usually
consulted on how to best remove them from their past.
Two years ago Gerard was offered the Black Glove for his services but
he refused because he felt that the honor would cause him to turn away
from the activities by which he could best serve the Order. With the
Hierophant dead, the Hochmeister asked Gerard if the Order could honor
his service in some other way and the quiet man replied that he wished
to be assigned to his home town.
In Nonus 1668, Gerard was stationed as the Vigilant guarding the Room
of Stars in Petit Charouse. The unobtrusive position gave him a chance
to observe the actions of those he had known in his early days. His duty
in the sewers of the Montaigne capital gave him a front row seat for the
Revolution. Twice, Gerard risked exposure to rescue peasant
revolutionaries from the guns of the Lightning Guard and then braved the
revolutionary militia to save a family of nobles from execution in the
street. As the new government gained power, Gerard found himself busy
fending off refugees who were hiding in the sewers. Protecting the
secret of the room from those looking for a weapon to regain their power
has kept Gerard very busy.
Three months ago, Gerard encountered another problem. While running
off a group of citizens exploring the sewers, Gerard was interrupted by
two young nobles who had taken refuge there and leapt to his aid
unbidden. After the battle, they recognized Gerard from his youth and
overcome with joy, insisted on joining him in the sewers while waiting
for a counter-revolution to restore them to favor. Overworked with all
the activity in the sewers, Gerard uneasily accepted their assistance.
On the one hand, it is convenient to have able-bodied help, but every
day that goes by makes the possibility of having to silence them more
and more difficult.
Playing Gerard Dubert
Gerard is a short man with long unkempt mouse-brown hair. His eyes
are a steely gray pair of slits that squint at the world around him. He
seems to always carry a frown on his face and rarely shows joy or any
emotion beyond frustration. His choice of life with die Kreuzritter has
transformed him into a thin, wiry man who tends to stoop despite his
lack of height. However, Gerard is not a man who enjoys being idle; even
at rest, he tends to pace and flex his hands as if agitated at the world
- or ready for battle.
Game Master Secrets
Gerard Dubert is a name assumed since joining die Kreuzritter.
However, Michel du Paix was another alias. The clever Montaigne has
lived a life of lies and false identities. When he was a young boy, his
parents fled to Charouse under false names to hide their relations to
the du Martise family and their past dishonor to that family name.
Gerard changed his name at least once more in Charouse and twice before
he ended up in Göttkirchen. There has always been a reason of honor tied
to his identity changes. The switch to Michel du Paix, for example,
stemmed from his failure to meet the rigorous requirements to become a
member of the Rose + Cross. Other names have come as he has been forced
to leave a region for standing up for the rights of those who could not
defend their own interests from corrupt officials and nobility.
Gerard’s current duty as vigilant under Charouse presents additional
problems. The recent Revolution has forced many to hide from the new
government in the sewers he is guarding. To date, he has been very
creative in driving away potential squatters from the Room of Stars.
Additionally, the new government has begun sending groups into the sewer
system to create a definitive map of the entire system. Gerard realizes
that he cannot simply kill these men, because it will draw attention. He
is currently relying on other pro-royalist factions to keep them away
from his area through sheer coincidence.
Finally, Gerard has a problem with his two friends who are nobles and
honest men. Both of the men did heroic things to protect Gerard’s family
after he disappeared. They are sincere in trying to rally others to
restore traditional rule in Montaigne. Gerard knows that if he asked,
both would swear and live by an oath never to reveal his presence in
Charouse, but doing that would reveal his existence and endanger Die
Kreuzritter as well. Unfortunately, neither man is a mindset to recruit
into the society. Gerard fears he will be forced to kill two good
friends for the crime of saving his life and having been his friends in
the past. He is tying hard to delay the decision as long as he can in
the hopes that a solution will present itself. He still has two months
before his replacement is due and he is forced to take action.
Gerard Dubert, Die Kreuzritter Vigilant ( d20™ )
Montaigne Wanderer 4 / Spy 3 / Saboteur 2: CR 9; SZ M (humanoid);
HD 4d8+8+5d6+10; hp 58; Init +3 (Dex); Spd 30 ft; AC 13 (+3 Dex); Atks:
+7 melee (rapier 1d8+2), +8 ranged (pistol 1d10); SA Alias, Brilliant
Getaway, Contacts, Demolitions Expert, Duck and Cover, Evasion, Sneak
Attack +3d6, Tradesman, Traps, Uncanny Dodge, Ward of the Albatross; SV
Fort +2, Ref +10, Will +2; Str 14, Dex 16, Con 15, Int 14, Wis 10, Cha
11; AL CN; Skills: Alchemy +4, Balance +4, Bluff +6, Craft (demolition)
+8, Craft (traps) +6, Decipher Script +2, Disable Device +8, Disguise
+6, Escape Artist +4, Forgery +4, Gather Information +6, Hide +4,
Innuendo +4, Jump +4, Knowledge (Charouse) +6, Knowledge (Syrneth) +4,
Move Silently +2, Open Lock +4, Search +4, Spot +2, Use Rope +2; Feats:
Criminal, Exotic Weapon Proficiency (firearms), Forger, Membership (die
Kreuzritter), Road Scholar.
Gerard Dubert – Hero ( 7th Sea™ )
Brawn: 3, Finesse: 3, Wits: 3, Resolve: 4,
Panache: 2
Reputation: 7
Backgrounds: Secret Identity 2, Obligation 1
Advantages: Montaigne (R/W), Castillian, Eisen (R/W), Vodacce,
Membership (Die Kreuzritter), Small
Bombmaking: Blacksmith 1, Cooper 2, Mathematics 1, Fuse 3,
Natural Philosophy 4, Poison 4
Criminal: Gambling 1, Shadowing 3, Stealth 4, Ambush 4,
Lock-picking 1, Scrounge 3
Doctor: Diagnosis 2, First Aid 2, Examiner 3, Surgery 1
Guide: Climbing 2, Stealth 4, Street Navigation 3, Survival 3,
Tracking 2, Ambush 4, Direction Sense 3, Swimming 2
Riverboat Sailor: Balance 2, Knot-work 3, Rigging 3, River
Navigation 1, Ambush 4, Diplomacy 1, Pilot 1, Swimming 2, Weather 2
Servant: Etiquette 2, Fashion 1, Menial Task 4, Unobtrusive 5,
Gossip 1, Haggling 2
Waylay: Lie In Wait 4, Set Trap 5, Shadowing 3, Ambush 4,
Camouflage 3, Land on Target 2
Athlete: Climbing 2, Footwork 4, Sprint 1, Throw 2, Leaping 3,
swimming 2
Archer: Attack (Bow) 3, Fletcher 4, Snapshot 2
Fencing: Attack (Fencing) 4, Parry 4
Firearms: Attack (Firearms) 4
Knife: Attack (Knife) 3, Parry 4, Throw (Knife) 3
Wrestling: Grapple 3, Break 2, Escape 3, Head Butt 2

Sample Plot Hook
The situation in the Charouse sewers is becoming almost
untenable and after much internal debate, Gerard has decided to seek
outside help. Unless someone in the party is a members of the Order, he
will not reveal the true task of guarding the Room of Stars, but rather
will give them the job of “maintaining order” in various less dangerous
parts of the sewers.
With an important member who needs to disappear, the party of Knights
is sent to replace Gerard. Two members are tasked with remaining on
guard, while the others will escort Gerard back to Eisen. Gerard hoped
for more time because he still has not resolved the situation with his
two guests. Whether he comes down on the side of the Order or his
friends may depend on how the party deals with the situation.
Original character concept by Martin Hall
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