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Feature Character : Inga Danziger, The Fearless Master
of the Tops
Regardless of nationality, every ship needs a good topman and
Inga Danziger is one of the best. This friendly Eisen sailor has
traveled across most of Théah on ships of every nation, usually only
staying with a ship for a short time and then moving on. Despite this,
long experience has made her a Master of the Tops and one of the most
skilled riggers to sail the seas. Combined with her willingness to face
any odds, her skills make her a welcome sight to any captain.
When she was only eight years old, she signed on as a cabin girl
onboard a Guild ship for several years. While in Kirk, she witnessed a
battle between a pair of Eisen noblemen and several muggers in an alley.
When one of the nobles fell in battle, she leapt upon the muggers from
behind and scattered them, despite her size. Impressed with her courage
and agility, the surviving noble sponsored her in the Academy in Tannen.
She remained for only a few years before the lure of the sea drew her
back.
Today, Inga is a short, blonde woman of twenty who wears her long
hair in braids to keep it out of her eyes and always dresses in sailor’s
clothing. She is always willing to lend a hand to those less fortunate
than herself and often literally throws herself into danger without
thought for her own well-being.
She has few enemies and only one rival worth mentioning. Once while
serving on the Crystal Cutlass, under the command of Vincenzo di
Lucca, a storm brewed up. Despite the danger, Inga insisted on lowering
the sails to prevent their destruction, and a tall red-haired Avalon
topman named Meg remained aloft to help her. Amidst torrential rains and
timber-shattering lightning strikes, they completed their tasks. Meg is
the only sailor to ever match her fearlessness and Inga longs to best
her.
However, the Eisen Master of the Tops is more than she seems. The
nobleman she assisted as a child was actually a member of die
Kreuzritter fighting against an Outsider and his minions. Seeing
potential in the diminutive girl, he recruited her into his
organization. Now she primarily serves as a courier and a spy for the
Order, keeping her eye on the numerous ships and ports across Théah and
searching for any signs of Outsiders. Her Nacht sorcery is extremely
dangerous to use at sea, so she rarely relies on it.
Inga Danziger, Master of the Tops ( d20™ )
Pirate 3/Topman 2/Nacht 1; CR 6; SZ M (humanoid); HD
3d10+3+2d6+2+1d10+1; hp 40; Init +2 (Dex); Spd 30 ft; AC 18 (+2 Dex +1
Canny Defense +5 Unarmored Defense Proficiency (beginner)); Atks:
Cutlass +6 melee (1d6+2) or pistol +6 (1d10); SA Ambidexterity, Two
Weapon Fighting, Seasoned, Eagle Eye, Canny Defense, Sneak attack +1d6,
The Dark Paths; SV Fort +8, Ref +8, Will +6; Str 14, Dex 15, Con 12, Int
14, Wis 12, Char 11; AL NG; Skills: Balance +8, Climb +8,Gather
Information +3, Intuit Direction +5, Jump +6, Move Silently +6,
Performer (Acrobatics) +4, Profession (Sailor) +10, Sense Motive +3,
Spot +8, Swim +4, Use Ropes +8; Feats: Reckless, Exotic Weapon
Proficiency (Firearms), Pirate Trick (Death from Above), Lightning
Reflexes, Membership (die Kreuzritter), Skill Focus (Profession:
Sailor), Unarmored Defense Proficiency (beginner).
Inga Danziger, Master of the Tops - Hero ( 7th Sea™ )
Brawn: 3, Finesse: 3, Wits: 3, Resolve: 2,
Panache: 2
Reputation: 12
Background: Rivalry 2
Arcana: Reckless
Advantages: Eisen (R/W), Montaigne (R/W), Théan (R/W);
Commission: Master of the Tops (Petty Officer); Academy; Membership: die
Kreuzritter, Nacht Sorcery; Short
Hunter: Ambush 2, Fishing 2, Stealth 3, Survival 2,
Sailor: Balance 4, Cartography 3, Climbing 4, Knotwork 4, Rigging
4, Leaping 5, Navigation 3, Pilot 3, Sea Lore 4, Swimming 2, Weather 5
Spy: Bribery 1, Conceal 2, Cryptography 2, Hand Signs 1,
Interrogation 1, Lip Reading 1, Shadowing 3, Sincerity 2, Stealth 3
Streetwise: Socializing 2, Street Navigation 2, Scrounging 2,
Shopping 2, Underworld Lore 2
Athlete: Break Fall 3, Climbing 4, Footwork 2, Sprinting 2,
Throwing 2, ,
Leaping 4, Lifting 3, Rolling 4, Swimming 2, Sidestep 2
Fencing: Attack 3, Parry 3, Dirty Fighting: Attack (Dirty
Fighting) 2

Sample Plot Hook
Ten years ago, Invar Anderson was a simple woodsman in a
small village near Kirk. Several witnesses, including his daughter Anna,
saw him murder his wife, hack her apart with an axe, and then disappear
into the night-covered woods. The villagers gathered about the house and
prepared to track him down when he emerged from the woods covered in
blood. Despite the witnesses, he claimed he had only just returned from
a hunting trip. When questioned about the blood, he claimed that it was
from a deer he had abandoned when he heard the villagers shouting.
The villagers seized him and the traders managed to convince the
others to sentence him to La Bucca. Invar is now a member of the
Brotherhood of the Coast, but he still insists on his innocence and he
is looking for someone to prove it, although a dark cloaked figure has
warned him to simply let the matter drop.
Die Kreuzritter know that within the Dark Paths, manmade structures
like ships are not solid and water does not exist, which makes any naval
expeditions very dangerous. Despite this, Hans Grub believes that some
of the tales of sea serpents and other creatures are actually based upon
Outsiders. He claims to have discovered a tear in the Barrier a mile
north of Eisen beneath the waves of the Trade Sea. He plans to take a
group of Nacht-gifted Knights there to destroy the tear despite the
danger of prolonged presence in the Dark Paths.
Reports of a number of murdered noblemen have reached die Kreuzritter,
all killed with a double bladed sword. This matches a puzzle sword last
seen in the hands of François du Mar, a knight lost within the
Shadowrealm. They believe he may have gone insane and is now killing
every nobleman he can find in a twisted effort to destroy their
sorcerous bloodlines. Unfortunately, the killer has used Nacht on
several occasions and he must be stopped before the secret of this
sorcery is exposed.
In the city of Zafara in the Crescent Empire, a series of murders in
the city has the city in turmoil. There have been five deaths over the
past two weeks. All of the deaths are members of the city guard and they
cannot find any trace of the killer. Why would anyone want the city
guard dead?
Also in Zafara, one of the city’s mosques has a new leader who
mounted a large gem upon the top spire of his mosque last week. He found
the gem in the depths of the mosque’s tombs where it should have stayed.
While it is exposed to sunlight, the gem emits a strange invisible
energy that slowly saps the life force from everyone within a few
blocks. The city is concerned about the strange wasting disease
afflicting one section of the city though no one has died yet. Several
members of die Kreuzritter are also missing, since the debilitating
energy is far faster within the Dark Paths. In desperation, the city
turns to a young doctor just arrived in the city and his companions to
find a cure.
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