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Ussura Regional Advantages
Gallenia
The peoples of Gallenia are nomadic, with thousands of miles of open
country that has remained unchanged for centuries, to call their home.
They are traditionally open and welcoming of travelers, even so far as
giving them their own bed to sleep. The Gallenia are very horse-wise and
many say that they are all but born on the saddle of a horse.
7th Sea™ Mechanics
|
Roll |
Season |
Results |
|
01-25 |
Winter |
May take the Buslayevich Bowman School
for 5 HP less then normal |
|
26-50 |
Spring |
Gain Ride skill for free |
|
51-75 |
Summer |
You are an exceptional rider, whenever
you use the Ride, Mounting or Trick Ride knacks, you get a Free Raise. |
|
76-100 |
Autumn |
You have a well-trained horse, even
among your people; gain a free unkept die (+1k0) when working with it. |
Traditions (7th Sea™
Background)
Following
the Old Ways of offering food, shelter and friendship is not some archaic
foolery to be bandied about by the old women of the people; it is the
right and truthful Way of things. You will follow the tradition of the
Old Ways of offering food, shelter, friendship and even your tent to the
strangest of wanderers. You will greet such travelers with a hearty
welcome, warm smile and a generosity fitting the nature of your
Traditions. The number of points you invest in this background determines
how far (no matter how strange or undesirable the person might be) you are
willing to go along with the Old Ways.
d20™ System Mechanics
-
Favored Classes: Fighters, Noble, Rangers
-
Typical Prestige Classes: Buslayevich Bowman, Pyeryem,
Stelet
-
Class Skill: Ride
-
Automatic Language: Ussuran
-
Bonus Languages: Fhideli, Crescent, Cathayan, Kosars
Molhyna
The homeland of immortal Koshchei, Molhyna is remote, even for Ussura,
and its crops and fishing industry are its only real ties to the rest of
Matushka’s domain. As of late, Molhyna has suffered greatly under ill born
tyranny and Kosars raids. Most recently the revolt of the Kosar has
brought about even more hostility, tension and outright war to the region.
7th Sea™Mechanics
-
Lose one
Reputation Die when interacting with the world outside of Molhyna. You may
purchase the Worldly Arcana, but at the cost of 12 HP.
-
Roll percentile dice (%) or choose with GM’s permission:
|
Roll |
Season |
Results |
|
01-25 |
Winter |
Receive Cold Climate Conditioning for
free and 1 free Rank in the Survival Knack even if you do not have a
Skill that has it. |
|
26-50 |
Spring |
Gain Hunter Skill for free with one
additional free Rank in Fishing |
|
51-75 |
Summer |
If you purchase Spy you gain 1 free
Rank in Sincerity. |
|
76-100 |
Autumn |
Kosar raids have made you wary; gain
Heavy Weapon or Archer for free. |
d20™ System
Mechanics
-
Favored Classes: Ranger, Fighters, Noble, Spy
-
Typical Prestige Classes: Bogatyr Hatchet Fighter, Dobrynya
Wrestler, Pyeryem, Stelets
-
Class Skill: Profession (farmer) or Profession (fisherman)
-
Automatic Language: Ussura
-
Bonus Languages: Fhideli, Kosars
Pavtlow
The jewel of Ussura, Pavtlow is the social and cultural epicenter of
Matushka’s domain. It is a city of great architectural achievement,
cobbled streets and political intrigues the likes of which would be
unimagined by the Montaigne.
7th Sea™ Mechanics
- When dealing
with any foreign Court (save Vesten) you have a +5 penalty to your TN due
to their perceived notion of your backwardness. Also when dealing with any
overtly “rural situation” you have a +5 penalty to your TN as your urban
upbringing is of little use.
- Roll percentile dice (%) or choose with GM’s permission:
|
Roll |
Season |
Results |
|
01-25 |
Winter |
Gain Courtier Skill for free |
|
26-50 |
Spring |
Any time someone tries to pull
something over on you because they perceive you as backwards, you know
how to deal with it. Gain a free unkept die (+1k0) to resist social
manipulations and Repartee. |
|
51-75 |
Summer |
Gain Falconer Skill for free. |
|
76-100 |
Autumn |
University Costs 1 HP for you. |
d20™ System
Mechanics
- Favored Classes: Bards, Cleric (Ussura Orthodox), Courtier,
Noble, Rogue, Spy
- Typical Prestige Classes: Bogatyr Hatchet Fighter, Pyeryem,
Stelets
- Class Skill: Diplomacy or Bluff
- Automatic Language: Ussuran
- Bonus Languages: Avalon, Eisen, Montaigne, Théan
Rurik
This grand province was, until the recent march of Montague’s army, one
of the richest and most prosperous of the Knias Douma. It has the best
access to the Trade Sea and secures ambassadors (and trade) from Avalon,
Eisen and Vendel alike. Taxes are high, but Rurik peasants secure about
twice the yearly wealth of their counterparts in other Douma do.
7th Sea™ Mechanics
- If you take
Arrogant, Greedy, Proud or Righteous Hubris you only receive 6 HP. Taking
the Altruistic, Fortunate, Passionate and Victorious Virtues cost you 14
HP.
- Roll percentile dice (%) or choose with GM’s permission:
|
Roll |
Season |
Results |
|
01-25 |
Winter |
You receive either the Merchant
or the Servant Skill for free and you gain 1 free Rank in Drive
Sleigh. (If you get both during Character Generation, you only get the
free rank for one of them.) |
|
26-50 |
Spring |
Gain the Guide or Hunter Skill for
free. |
|
51-75 |
Summer |
Receive 4 HP to be spent on Languages;
gain Falconer Skill for free. |
|
76-100 |
Autumn |
Receive half again your monthly income
and starting funds. |
d20™ System
Mechanics
- Favored Classes: Courtier, Fighter, Noble
- Typical Prestige Classes: Bogatyr Hatchet Fighter,
Buslayevich Bowman, Pyeryem, Saboteur, Stelets
- Class Skill: Appraise or Speak Language
- Automatic Language: Ussura
- Bonus Languages: Avalon, Eisen, Montaigne, Vendel
Somojez
Somojez, the “Wall of Ussura,” is a land composed nearly completely of
mountains, whether it is the Drachenburg Mountains or the Bolshoi
Mountains. The people of Somojez are a hardy and stoic people who have a
formidable trust in the Ussuran Orthodoxy tenants.
7th Sea™ Mechanics
- The people
of Somojez are, in general, the most adamant about their faith in Ussuran
Orthodoxy. You receive one less die (-1k0) when dealing with members of
the Vaticine Church and the Objectionist Church as well as with the Church
of Avalon in any social manner, including Repartee.
- Roll percentile dice (%) or choose with GM’s permission:
|
Roll |
Season |
Results |
|
01-25 |
Winter |
Gain the Guide Skill and 1 free Rank
in Climb |
|
26-50 |
Spring |
You gain the Sensitive Bones Advantage
and a free Rank in any one of the Hunter Skill’s Basic Knacks if you
purchase the Skill. Note that this cannot raise your starting Knacks
above the 3 Rank-Limit rule |
|
51-75 |
Summer |
You speak Eisen and Crescent for free |
|
76-100 |
Autumn |
You are wise in the ways of the Bushka
Gora and Gora Bolshoi and receive a Free Raise when dealing with or
within these specific mountain ranges. The GM may decide whether this
bonus is appropriate under special circumstances. |
d20™ System
Mechanics
- Favored Classes: Clerics (Ussura Orthodox), Fighters,
Nobles, Rangers,
- Typical Prestige Classes: Bogatyr Hatchet Fighter, Pyeryem,
Stelets, Tyomny Swordsmen
- Class Skill: Climb or Diplomacy
- Automatic Language: Ussura
- Bonus Languages: Crescent, Eisen, Théan, Teodoran
Veche
The lands of Veche seem to be nothing less then the physical
representative of nature’s (perhaps even Matushka’s) dark and predatory
temperament. Veche still bleeds under the sword and presence of dark
tyranny and is an unkind land filled with Kosar raids, sadistic overlords,
and bloodfeasts.
7th Sea™ Mechanics
- The dark and
tyrannical evil that has blanketed the lands has all but smothered the
Heroic qualities of Man in Veche. You must spend 13 HP to gain a Virtue.
Should you take the Cowardly Hubris you only receive 7HP.
- Roll percentile dice (%) or choose with GM’s permission:
|
Roll |
Season |
Results |
|
01-25 |
Winter |
You may take the Dobrynya School for 5
HP less |
|
26-50 |
Spring |
If you take Rash (with the caveat that
you must spend 2 Drama dice to trump the GM when he activates your
Rash Arcana) you get 15 HP for it instead of 10. |
|
51-75 |
Summer |
You may take the Cursed, Fear or Lost
Love Background at 3 for free. |
|
76-100 |
Autumn |
You may take Foul Weather Jack for 2
HP instead of the normal cost if 5 HP. |
d20™ System
Mechanics
- Favored Classes: Clerics (Ussura Orthodox), Fighters,
Nobles, Rangers, Rogues
- Typical Prestige Classes: Bogatyr Hatchet Fighter, Dobrynya
Wrestler, Pyeryem, Stelets
- Class Skill: Spot or Wilderness Lore
- Automatic Language: Ussura
- Bonus Languages: Crescent, Fhideli, Teodoran
Fhideli
The
Tibesti are a fiercely independent wanderer-people who are known as
Fhideli by the Ussuran. They travel about Ussura (and sometimes Eisen,
when the “Iron Land” is not embroiled in a thirty year war) in brightly
colored wagons. They are known for their festive music, daring acrobatics
as well as their trickster hearts. Lands other then Ussura nearly always
view them with scorn and treat them like the criminals they view them to
be. It is said, however, that Matushka favors the Tibesti and often comes
to them and shares their fires.
7th Sea™ Mechanics
- You must
take the Scoundrel Advantage. When you interact with anyone outside of Ussura you receive +10 to the TN. This is due to the fact that most
everyone has an ill view of your people. If the GM feels that the specific
person or people you are dealing with know you and will judge what
you say based on you, he may allow a reduction in this penalty or
offer no penalty at all, but this is a situation-by-situation call.
- You may not
take the Courtier Skill under any circumstance during character generation
(you may take it after character generation with the GM’s approval, of
course) and you must spend at least 4 HP on any assortment of the
following Skills: Acrobat, Artist, Criminal or Performer Skill.
- Roll percentile dice (%) or choose with GM’s permission,
each Vitzi (clan) has two possible options in addition to a special, if
minor, favor from Matushka:
Basulade
If a Pyeryem Sorcerer you can
re-roll, once per scene, a failed attempt to transform into or out of the
spirit skin of a Cat.
- 01-50: Gain 1 free Rank in Musician if either the Artist or
Performer Skill is taken and gain the Musical Ear Advantage for free.
- 51-100: Gain 1 free Rank in Drive Carriage if either the
Servant or Merchant Skill is taken and gain the Barter Advantage for free.
Curara
If a Pyeryem Sorcerer you can
re-roll, once per scene, a failed attempt to transform into or out of the
spirit skin of a Bear.
- 01-50: Gain Fencing or Heavy Weapons Knack for free and
receive a superbly crafted sword of your tribe’s making. Receive a 2 HP
discount on one of the blade types listed in the Castillian Blade
Advantage (Castille™, page 102). Note, that this
is not a Castillian blade, but one of your people’s works, and the use of
the Castille book if simply from a mechanics point.
- 51-100: You may take the Dracheneisen Advantage. (This will
likely have repercussions should you go into Eisen.) You may not purchase
Eisen Nobility at Character Generation.
Munit
If a Pyeryem Sorcerer you can
re-roll, once per scene, a failed attempt to transform into or out of the
spirit skin of an Eagle.
- 01-50: You may purchase the Adaptable, Intuitive Perceptive
or Uncanny Arcana for 6 HP.
- 51-100: You gain Fortune Teller for free as well as 1 free
Rank in Cold Read.
Ursari
If a Pyeryem Sorcerer you can
re-roll, once per scene, a failed attempt to transform into or out of the
spirit skin of a Wolf.
- 01-50: Gain 1 free Rank in Animal Training either the
Falconer or Performer Skill is taken and gain the Animal Affinity
Advantage for free.
- 51-100: You may purchase the Pyeryem Sorcery for 5 HP less
then normal.
d20™ System
Mechanics
- Favored Classes: Bards, Fighters, Rogues, Wanderer, Witch
- Typical Prestige Classes: Daring Fool, Pyeryem
- Class Skill: Bluff
- Automatic Language: Fhideli and Ussura
- Bonus Languages: Crescent, Eisen, Kosar
Musical Ear
7th Sea™ Mechanics (2 pt. Advantage)
- Two free raises to all checks involving the
composition of music or the playing, from memory, of pieces before heard.
Also one free raise to determine any pattern or unnatural influence (Sorte,
Invisible College Code, etc.) in the music heard.
d20™ System Mechanics (General Feat)
- +4 competence bonus to Perform checks
involving playing music and +2 competence bonus to attempts to discern
code(s), etc. hidden in the music.
Kosar
These
brigands and marauders of mainly Cathayan ancestry give their loyalty only
to themselves and do not bow knee or neck to the Gaius or the Knias Douma.
The Kosars are a dangerous, self-reliant people who rarely travel outside
Molhyna. Although few would dare say so, to many Ussuran the Kosar are
worse then even the lowliest slave.
7th Sea™ Mechanics
- Kosars
rarely travel form their homeland, so you must get your GM’s approval
before selecting a Kosar Hero. Matushka does not hold your people in favor
and her blessing (Pyeryem Sorcery) can only be allowed with your GM’s
approval.
- You must
take the Scoundrel Advantage. You receive +10 to the TN to interact
favorably (for you) with anyone outside the Kosar people who does not like
or trust you (which is everyone). If the GM feels that the specific
person or people you are dealing with know you and will judge what
you say on you, he may allow a reduction in the penalty or offer no
penalty, but this is a situation-by-situation call.
- Roll percentile dice (%) or choose with GM’s permission:
|
Roll |
Results |
|
01-20 |
You have Indomitable Will at no cost |
|
21-40 |
You have Combat Reflexes at no cost |
|
41-60 |
You have Legendary Trait at no cost |
|
61-80 |
You have a trusted friend among the
Fhideli people (Fhideli Connection 3) |
|
81-100 |
You have Pain Tolerance at no cost |
d20™ System
Mechanics
- Favored Classes: Barbarians, Fighters, Rangers, Rogues
- Typical Prestige Classes:
- Class Skill: Intimidate
- Automatic Language: Kosar, Ussura
- Bonus Languages: Fhideli
Written
by Floyd Wesel

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