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7th Sea Errata
You have questions, we have answers. If you have further questions, please join the 7th Sea mailing list.

GENERAL

Weapons and Combat
Q: A Crossbow is a 2k3 weapon. How can that be?
You only Keep the dice you roll. So, under normal circumstances, a crossbow is a 2k2 weapon because you're only rolling 2 dice. However, if you take an Action to aim (Raise), you increase the number of dice you're rolling to 3, which means you Keep 3.

Q: If Footwork can be used at any time, and Parry (for the appropriate weapon) *may* be used when holding that weapon, doesn't that make Parry knacks not very important?
Use Footwork when you have nothing else. On the other hand, if you do have Parry, you can use that instead of Footwork. If you are leaping from a table top to a chandelier, you have to use Leaping; if you're climbing up a rope, you have to use Climbing, etc.

Q: How does a Free Raise work?
A Free Raise adds 5 to your roll. In other words, you roll your dice and add 5 to the result.

Q: GMs can spend their Drama Dice on activating a Hero's Hubris and improving rolls. What else?
Activating a Villain's Wile.

Q: Every time a player spends a Drama Die, the GM receives gets it. Are there other ways for GM to get them (besides just arbitrarily giving themselves some)?
Different GMs handle Drama Dice differently. Some consider that they have a bottomless bowl of Drama Dice, while others use a set amount that they augment with the ones from the players. In most cases, an experienced GM knows how to balance distribution to get the best performance out of the players.

Q: Players receive more Drama Dice when they act Dramatic. Do these come from the GM's Pool?
No. They come from Drama Die Heaven, a place far, far from here.

Sorcery and Magic
Q: Using Sorte, can a Fate Witch manipulate the Arcana she perceives? Or is perceiving Arcana the sole function of that Knack?

Perceiving an Arcana is all she can do; however, perceiving Arcana (especially when they are Villain Flaws) is pretty useful.

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